After beginning another amusement, players bring forth on a water-filled pinnacle in a haphazardly produced world. Starting here they may begin investigating their reality or amassing structures with the different square sets given to them. On the other hand they may likewise burrow through the ground, chasing for Relics that enable rewards, for example, to fly, to bounce higher, to put dynamite energizes and blow squares, and that's only the tip of the iceberg.
There are as of now a sum of 615 distinctive cubic squares in the amusement, each with their own particular example and plan, alongside 64 custom client characterized squares. These cubic squares in conjunction with the custom client characterized squares can be utilized to assemble anything the player needs. The squares change from basic color and surface variations to being very one of a kind—the trampoline obstruct, for instance, is an exceptional square that moves players undetermined ever more elevated with each hop.
There are four diversion modes playable in the most recent variant of FortressCraft:
Freezetag – a variety of "tag", one player holds a stop beam and needs to shoot another player to pass it on.
Spleef – all players begin on a canvas square field, they need to shoot out the canvas from underneath alternate players. Once a player contacts a square that isn't canvas, they are "spleefed" and out of the diversion, last man standing wins.
Chase – one player is "the seeker", a character that has halfway intangibility and sees with vision like warm imaging. This player needs to discover and assault alternate players who have none of the advantages recorded over, the last player who hasn't been 'chased' is the round champ. Another seeker is decided for the following round.
FPS mode (Battle, Ensure, Survive) – this amusement mode was presented in the 1.1 alpha fix. Two sorts of horde are brought forth in the guide: "gatherers" and "wasps". The player is required to execute the crowds to gather gears which are utilized to purchase different things utilized as a part of the amusement mode. This amusement mode is in beginning times of advancement and is probably going to change in future patches.
The amusement likewise includes a "Workshop", where the player can put down squares to make a 8 x 8 x 8 square scale display which is then changed into a solitary custom square enabling players to make extraordinary squares. These squares can have impacts added to them to enable them to turn, squirm, produce smoke, and numerous different activities when put.
In an ongoing refresh new custom square impacts were included, one such case influences custom squares to radiate lasers. At the point when these lasers hit a "manufacturing plant" custom write, the processing plant transmits a "trinket". In its default express the trinket shows up as a case with the ProjectorGames logo, however the appearance can be changed after putting a custom square over the manufacturing plant. The trinkets are influenced by gravity and can be moved about on "transport" custom squares or propelled from "jumppad" traditions.